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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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check20.zip
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HELP.TXT
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1996-11-15
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BBS CHECKERS HELP
This is a standard checkers game in which you try to either take all your
opponents pieces or force him into a situation where he cannot move. If you
need help with the rules of play you can view them from the main menu.
The main menu will show you which games you are currently playing, in which
games it is your turn, and which games are waiting for an opponent.
STARTING AND JOINING A GAME--
You may start a new game with the [S] command in the main menu. You will
become player #1 in the game and can go ahead and make the first move. You
must wait for an opponent to join the game and move before it will be your
turn again.
Use the [J]oin command to enter into a game that is currently waiting for an
opponent. If your opponent has already moved the game will be listed with the
other games that are waiting for you to play. If the opponent has not already
moved you must wait for him to do so before you can play.
The number of concurrent games that you can be involved in will be set by the
sysop. If you are already playing the maximum number of games you will not be
allowed to start a new one.
PLAYING A GAME--
Once you have started or joined a game you can make your move by first hitting
the [P] command from the main menu. You will be shown the current game in
progress. The player starting the game will always be given the first move, so
if you are joining a game you will not be able to move until your opponent
has. From there you must first [S]elect the piece you wish to move, then
[M]ove it to the destination square. You will be notified in the event the
move is illegal. You must make a jump if one is available. You will not be
allowed to move any other pieces until there are no remaining jumps.
DELETING A GAME--
If a game is currently waiting for a second player to join, the player that
started the game may delete it with no penalty by using the [E] command from
the game screen.
Occasionally a situation will develop where two players end up chasing each
other all over the board, with no way for either player to win. In this case
the two players will need to agree to let the game expire. Neither player will
be credited with a win in this case. Care should be taken not to simply quit
playing a game without the consent of your opponent. Doing so will ultimately
make it difficult to find opponents who are willing to play you.
WITHDRAWING FROM A GAME--
A player who wishes to withdraw from a game in progress may do so by using the
[E] command from the game screen. Withdrawing from a game will automatically
credit the opponent with a win by default, and this win will be reflected in
both the scores bulletin and in the news bulletin. The game, along with all
messages, will be deleted, and the slot will become available for a new game.
This is a handy feature if you are in a hopeless situation and would like to
free up the slot to join or start more games.
MESSAGING--
While in a game a player may leave a message of unlimited size to the
opponent. A player will be notified in each game if there is a message
waiting.
AUTOMATIC GAME DELETION--
If a game has not been played for a predetermined number of days it will be
deleted to free slots for additional games to begin. The door will only allow
200 simultaneous games.
NEWS AND GAME STANDINGS--
When a game is won it will appear in the News Bulletin. Likewise, a winner is
added to the Scores Bulletin.